An all-seeing Internet is a potent specter because it threatens to enforce normality. Risk, weirdness, lawbreaking—all the mutations that fitfully evolve society’s DNA—are more dangerous in a world where every choice you make is watched and therefore has the potential to define you. Yet the residents of the ctOS-blanketed Chicago don’t care. Most of the time, when you eavesdrop on someone, you find them breaking the law, or engaging in some low-level sexual perversion, or mistreating a woman somehow. (Once again, developers fill in the cracks with misogyny, the game industry’s storytelling spackle.) The people you observe also say “fuck” and “shit” a lot; the latter profanity seems to have replaced the comma in the English parlance of Watch Dogs’s future. In essence, the Chicagoans of the game embody a 12-year-old boy’s idea of what people do behind closed doors. They don’t behave like the subjects of an ominous technological overseer.
Watch Dogs takes a great idea and bludgeons it with normality · Game Review · The A.V. Club