fuckyeahdarkextropian:

Sid Meier’s Civilization: Beyond Earth

Before they really got started on the game, lead game designers Will Miller and David McDonough spent many, many hours reading hard sci-fi and thinking about where mankind would go—literally, in some cases: All of the planets in an announced expansion are actual ones discovered with the help of NASA’s Kepler telescope.

“It’s a work of fiction, but you have to make the player believe how they got there. You start in a conventional place, with a habitat NASA could make say, 25-30 years from now. With rovers and things that are grounded in technology today,” Miller told me. “But we incrementally go out from there into hard sci-fi territory—the realistic and plausible side of it.”

That means you’ll see things like cybernetics and body augmentation, soldier suits, genetic manipulation and complete reengineering of the human genome to be more like any given planet’s inhabitants. It means you’ll see technology that relies on artificial brains and neural uploading, brain hacking, sentient and self-replicating computers, advanced robotics, memory manipulation

FYI – if I appear to have vanished completely from the net sometime in October it’s fair odds I’m deep in this Dark Extropian Training Sim.

Read more

Plans for a Neanderthal Park in Gibraltar

The plan comes at an ideal time as the government of Gibraltar look to get UNESCO World Heritage status for Gorham’s Cave, one of the Rock’s most important features, and key to understanding the history and progress of human (and near-human) evolution.

The cave, thought to be one of the last places that Neanderthals inhabited in Europe, is found on the south-east face of Gibraltar’s coast.

As Homo Sapiens are thought to share between 1 and 4 per cent of our DNA with Neanderthals, a visit to the park could quite possibly help us to ‘walk in the footsteps’ of our ancestors. 

Plans for a Neanderthal Park in Gibraltar

Read more "Plans for a Neanderthal Park in Gibraltar"

wildcat2030:

What Is the Universe? Real Physics Has Some Mind-Bending Answers

Science says the universe could be a hologram, a computer program, a black hole or a bubble—and there are ways to check

The questions are as big as the universe and (almost) as old as time: Where did I come from, and why am I here? That may sound like a query for a philosopher, but if you crave a more scientific response, try asking a cosmologist. This branch of physics is hard at work trying to decode the nature of reality by matching mathematical theories with a bevy of evidence. Today most cosmologists think that the universe was created during the big bang about 13.8 billion years ago, and it is expanding at an ever-increasing rate. The cosmos is woven into a fabric we call space-time, which is embroidered with a cosmic web of brilliant galaxies and invisible dark matter. It sounds a little strange, but piles of pictures, experimental data and models compiled over decades can back up this description. And as new information gets added to the picture, cosmologists are considering even wilder ways to describe the universe—including some outlandish proposals that are nevertheless rooted in solid science:

The universe is a hologram

Look at a standard hologram, printed on a 2D surface, and you’ll see a 3D projection of the image. Decrease the size of the individual dots that make up the image, and the hologram gets sharper. In the 1990s, physicists realized that something like this could be happening with our universe.

Classical physics describes the fabric of space-time as a four-dimensional structure, with three dimensions of space and one of time. Einstein’s theory of general relativity says that, at its most basic level, this fabric should be smooth and continuous. But that was before quantum mechanics leapt onto the scene. While relativity is great at describing the universe on visible scales, quantum physics tells us all about the way things work on the level of atoms and subatomic particles. According to quantum theories, if you examine the fabric of space-time close enough, it should be made of teeny-tiny grains of information, each a hundred billion billion times smaller than a proton.

Stanford physicist Leonard Susskind and Nobel prize winner Gerard ‘t Hooft have each presented calculations showing what happens when you try to combine quantum and relativistic descriptions of space-time. They found that, mathematically speaking, the fabric should be a 2D surface, and the grains should act like the dots in a vast cosmic image, defining the “resolution” of our 3D universe. Quantum mechanics also tells us that these grains should experience random jitters that might occasionally blur the projection and thus be detectable. Last month, physicists at the U.S. Department of Energy’s Fermi National Accelerator Laboratory started collecting data with a highly sensitive arrangement of lasers and mirrors called the Holometer. This instrument is finely tuned to pick up miniscule motion in space-time and reveal whether it is in fact grainy at the smallest scale. The experiment should gather data for at least a year, so we may know soon enough if we’re living in a hologram.

The universe is a computer simulation

Just like the plot of the Matrix, you may be living in a highly advanced computer program and not even know it. Some version of this thinking has been debated since long before Keanu uttered his first “whoa”. Plato wondered if the world as we perceive it is an illusion, and modern mathematicians grapple with the reason math is universal—why is it that no matter when or where you look, 2 + 2 must always equal 4? Maybe because that is a fundamental part of the way the universe was coded.

In 2012, physicists at the University of Washington in Seattle said that if we do live in a digital simulation, there might be a way to find out. Standard computer models are based on a 3D grid, and sometimes the grid itself generates specific anomalies in the data. If the universe is a vast grid, the motions and distributions of high-energy particles called cosmic rays may reveal similar anomalies—a glitch in the Matrix—and give us a peek at the grid’s structure. A 2013 paper by MIT engineer Seth Lloyd builds the case for an intriguing spin on the concept: If space-time is made of quantum bits, the universe must be one giant quantum computer. Of course, both notions raise a troubling quandary: If the universe is a computer program, who or what wrote the code?

(via What Is the Universe? Real Physics Has Some Mind-Bending Answers | Science | Smithsonian)

Read more

The more conservative the magical tradition, the more answers it seems to have. Experience a profound sync? That’s your Yetzirah blah blah HGA. I find this leap to explanation hugely, hugely annoying, especially when it emanates from worldviews that have leapfrogged the discovery of antibiotics, nuclear power, commercial space travel, the rise of quantum physics and the formation of a global mobile network of more than two billion human beings with minimal intervening change.

You could make the case that a magical persona is itself a skeuomorph. And, actually, there is merit in such an approach. Adopting a culturally familiar identity makes for easier onboarding as long as it is with the intention of assessing or engaging with data over a wider spectrum. Here is where the road forks between genuine enquiry and LARPing. In light of the intervening 120 years of astronomy and space science, there is no getting around the observation that core magical texts are riddled not only with blatant astrotheology but also encounters with Unexplained Aerial Phenomena. This provides fertile ground for magical experimentation that is rarely sewn. Be the skeuomorph, do not live the skeuomorph.

Read more

Roll Your Own Culture, a chat with Gordon White of runesoup.com A free wheeling chat with gordonwhite of Runesoup.com on building your own reality map. Drawing upon chaos magic, gnosticism, and the strength of fictional works. Looking at topics such as the billionaire world view, the Secret Space Program, Nazi Science and the Nazi International. […]

Read more